The Sudenland, Politics, Economy, and Religion
The Sudenland is made up of numerous clan like city states
controlled by city Governors and clan Leaders. These sometimes
aggressive and oftentimes battling warriors protect themselves
by compactual agreements with neighboring clans and governments.
The most notable clan Leader is the Warlord who has built the
massive Fortress in the middle of Sudenland establishing himself
as a preemptive King of the South. Most clans and cities have
fallen under the Warlord's reign either through free alignment
or coercive control.
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The City State of Darmahk
One of the last and most powerful city states still under its own
control is the Towne of Darmahk, on the south side of the Jempek
desert and the Southern Mountain Range.
Darmahk Towne and its citizens are not at war presently with
anyone. The Overseer recognizes the Warlord of the South as the
most powerful Clan Chief in Sudenland, but he is still leery of
fully joining forces with the Warlord and pays an annual tribute
in appeasement.
The Justice System
The Overseer of Darmahk runs the town with an iron fist and will
kill serfs who dare look upon him with anything but respect or
fear. He has been known to kill or enslave someone as an example
of his control. A warning to all who come here: learn humility
and pay respect to the Overseer or live a short life.
Enforcement of Justice and protection of the town is given to the
city militia. The militia is made up of soldiers of all guilds and
races who have joined to enforce the will of the Overseer.
Justice is normally swift and harsh after a cursory review by the
leaders of the Militia. On rare occasions a hearing is called and
rarer still is a member of the Overseer's household or the Overseer
himself involved in a hearing.
Politics
Because of its unique location, Darmahk is far enough away from the
Warlord to have its own freedom. It is situated next to the sea port
of Pirshah, north of the Empire of Pirshasia, and south of the great
mountain range. Because of this, the city state has high walls and
a constant feeling of distrust of outsiders.
Dahkoar, the religion of the South
The entire world's religious system for the most part stems from a
history that dates back several millennia. Historians note that in
the beginning of all Time, the powers of Light and Darkness warred
openly in the heavens in a struggle of epic proportions. The battle
raged in fury, releasing power and majesty beyond any mortal's
comprehension, sending bolts of brilliant light through the stars.
Streaks of color so dazzling one can scarcely imagine careened
through the sky, while shearing globes of utter darkness ripped at
the very fabric of the universe. Astonishing beyond belief, the
battle raged - within it, substance of both good and evil collided
into the planets.
While all religions have sanctuaries in or near Darmahk, the main
religion is that of Dahkoar with a Temple in the heart of the city.
Dahkoar has been described as being male in gender and his tenets
have been those of power and position over love and kindness, more
closely holding to the results of actions rather than whether the
action itself is considered right or wrong. The thought that the
ends justify the means has been a long held belief of the Dahkoar.
Servitude, Conscripts and Slavery
Serfdom and Servitude. New arrivals in Darmahk have no rights
whatsoever. This means they also do not have the right to
vaults, jobs, or the right to leave the town without specific
permission. The life of a Serf is that of servitude to the
Palace, Militia, or as a Slave. Strangely enough, it is
believed that even the Gods do not give the Serfs of Darmahk
any thought, for traditionally a Serf that has perished has
never returned from the land of the dead.
Do not form alliance and begin in Sudenland if you feel in
anyway that you cannot handle the harsh life there. There is
no fairness or freedom in Sudenland, except for that which
you make for yourself. You may be enslaved or killed or
pressed into service just because of the way you look.
It is strongly recommended that you start in the Kingdom
if you have not played New Worlds before. Complaints about
fairness coming from players who start in Sudenland will
fall on deaf ears.
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